The native JavaScript technique is not that complicated, but there is an. in this example we create the material when the texture is loadedĬonst material = new THREE. You should see the door texture on each side of your cube. 'textures/land_ocean_ice_cloud_2048.jpg', immediately use the texture for material creationĬonst material = new THREE.MeshBasicMaterial( ) Ĭonst loader = new THREE.TextureLoader() How can i fix this error Access to Image at file:LLD:/Leon/201 has been. This uses the internally for loading files.Ĭonst texture = new THREE.TextureLoader().load( 'textures/land_ocean_ice_cloud_2048.jpg' ) Im trying to load a texture on a cube in three.js but my code is not working. Var cube = new THREE.Class for loading a. \ var renderer = new THREE.WebGLRenderer() Cameras: Orthographic and perspective controllers: FPS, trackball, path and more. Scenes: Add/remove objects at run-time linear and exponential fog.
You can customize the rendering option here such as anti-aliasing. Key Features of Three.js Three.js has the following features: Renderers: